Design Perspectives: Interfaces as cultural techniques of design
The disciplines of design have always been characterized by the tools available to them. As cultural techniques, such aids appear in the form of principles, methods or tools. They fix aspects that seem to be of particular interest in design work and make them accessible to designers. As knowledge repositories, they project their ideals onto the design processes. They thus serve as a guide for designers and provide means to make these ideals attainable.
By applying such techniques, designers become users of systems. They then interact with the world through mediated models. The inherent goal qualities that such models carry can be difficult to challenge once they are in use. They make design issues appear from fixed perspectives and define the available degrees of freedom within which design work can occur. This phenomenon reaches its peak in the computer. Digital design tools limit the possibilities for action by imposing absolute rules from which their users can no longer easily deviate. A conscious and critical approach to the notions of quality that such models entail therefore requires a conscious approach to the cultural techniques of design.
In this context, this dissertation explores the phenomenon of the cultural techniques of design in the tradition of interface design. That discipline that asks how we interact with the world today through models without having to (or even being able to) fully grasp or even understand its actual structures. The central question here is how the phenomena described can be consciously experienced and used in a purposeful way. How do design methods model the world as a design context? How can we be made more aware of how to deal with the qualities that such systems evoke? And what lessons can be learned here for the design of new digital design tools?
|Since 2021||Student employee UX Designer at SAP|
|2019 – 2021||Academic employee frontend developer Internet der Dinge at HfG Schwäbisch Gmünd|
|2017 – 2019||Student employee UX Designer at Mercedes Benz|
|Since 2017||Doctoral candidate at KHM Köln|
|2017 – 2018||Lecturer at Merz Akademie Stuttgart|
|2013 – 2016||Master of Arts in Gestaltung, Kunst und Medien with focus on New Media at Merz Akademie Stuttgart|
|2013 – 2016||Student employee and freelancer UX Designer at Fraunhofer IAO|
|2011 – 2014||Bachelor of Arts in Gestaltung, Kunst und Medien with focus on New Media at Merz Akademie Stuttgart|
|Since 2011||Freelancer interface designer|
|WiSe 2020||Project Week „Thinking inside the Box – Building VR escape-rooms with web-technologies“ at HfG Schwäbisch Gmünd|
|SoSe / WiSe 2020||Term course „Invention Design II“ at HfG Schwäbisch Gmünd|
|SoSe / WiSe 2020||Term course „Technisches Grundlagenprojekt IoT“ at HfG Schwäbisch Gmünd|
|WiSe 2019||Term course „UX in Anwendung“ at HfG Schwäbisch Gmünd|
|SoSe 2019||Project Week „Programming Users – Automating Interfaces with Python“ at HfG Schwäbisch Gmünd|
|SoSe / WiSe 2018||Term course „Data Storytelling“ at Merz Akademie Stuttgart|
|SoSe / WiSe 2017||Term course „Information Visualisation and User Interfaces I“ at Merz Akademie Stuttgart|
- User Interfaces
- Cultural Technology
- Design Tools and Methodology