Computer generated books & fanzines
Computer-generated literature draws on the experimental literary practices of Dadaism, Gertrude Stein, Concrete Poetry, the poetic-informative texts of the Stuttgart School, Oulipo, as well as the early language research of Artificial Intelligence. These lines of tradition shape the landscape of code literature today. In 1959, computer scientist Theo Lutz programmed an algorithm that ran on the Z22 developed by Konrad Zuse and threw out what he called "stochastic texts." They are considered the first German poems from a computer. Some of the early techniques of writing have become part of our daily interaction with texts. We have become accustomed to reading mash-up-style texts on the Internet, or to poetry bots and similar text generators writing posts on Facebook or Twitter. Since those mid-20th century beginnings, "computer poetry" has evolved in many ways, and not just technically. In particular, the cultural and social issues raised by computer-generated literature today are very different from those of the last century.

Downloads as *.pdf

All books and fanzines below are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Fanzines from the Seminar Human Machine Readable
During the two-week compact seminar “Human Machine Readable”, students programmed their own textbots, using methods from Markov models, a more traditional statistical way to generate texts, to GPT-2/3 (Generative Pre-Training Transformer) state-of-the-art neural language models for NLG (Natural Language Generation). Some of the computer-generated texperiments you’ll find below as fanzines.
NaNoGenMo ’21 Books
The ground zero students Julia Nakotte, Tiago Ive Rubini, Benita Martis, Naoto Hieda, Sayaka Kuramochi (and special guest Luther Blissett) participated in NaNoGenMo ’21 (National Novel Generation Month). They programmed code from November 1-30, which in turn wrote a 50,000 word novel. Their code-literary experiments you’ll find below in book form.

Acid in the style of Scaruffi
Download Fanzine as PDF »here«

A Thousand Lines
by Luise Flügge
Download Fanzine as PDF »here«

Leon
by Johanna Schütt
Download Fanzine as PDF »here«

AITA – The Quality Of Man
by Maxim Diehl
Download Fanzine as PDF »here«

December 6th 2021 at 00:27 Neumarkt to Maarweg
by Shokoufeh Eftekhar
Download Fanzine as PDF »here«

Adversarial Prose
by special guest: Luther Blissett
Download Book as PDF »here«

feature request: add Japanese
by Naoto Hieda
Download Books as PDF:
»english version« | »japanese version«
Exhibition @ KHM Rundgang “außer der Reihe” 2022


Detail View
Lennard Frey – »_n0tes«
Installation
The dataset used in the code contains 900 notes spanning the time between 2018-2022 and consists of thoughts, ideas, lists, random sentences, poems and song texts. The code is scanning through all of the notes, finding similarities in them, making new connections and eventually coming up with a new note. Mimicking the aesthetic feel of sticky notes, the installation shows 20 differently generated sentences, which are repetitively presented in distinct ways.Julia Nakotte – »Textothek 3000«
Interactive Installation
GlüStV Section 26 Requirements for the Design and Operation of gaming halls
(1) The external design of the gaming hall shall not be used to advertise gaming operations or the games offered in the gaming hall or to create an additional incentive for gaming operations by means of a particularly conspicuous design.Detail View
DatasetsExhibition view